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Bard Class (Adventures in the Forgotten Realms)

Bard Class

Adventures in the Forgotten Realms — rare

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Bard Class (Adventures in the Forgotten Realms)

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8.25/10

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Vorthos, Steward of Myth

Legendary Creature — Human Gamer (1/3)

As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.
Each spell you cast with the chosen character in its name, flavor text, or art costs less to cast. This effect reduces only the amount of colored mana you pay.

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Sorcerer Class

Sorcerer Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

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Rogue Class

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Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
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Creatures you control have menace.
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You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

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Enchantment

Kicker and/or (You may pay an additional and/or as you cast this spell.)
When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.
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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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Legendary Enchantment

When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.
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Ranger Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
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You may look at the top card of your library any time.
You may cast creature spells from the top of your library.

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Enchantment

Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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(As this Saga enters and after your draw step, add a lore counter.)
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Enchantment

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Enchantment

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Artificer Class

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The first artifact spell you cast each turn costs less to cast.
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When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Enchantment

Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
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: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

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At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
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Legendary Creature — Shapeshifter (6/6)

Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.

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Enchantment

Creature spells you control can't be countered.
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Fighter Class

Fighter Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
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Legendary Enchantment

When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
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Monk Class

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Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

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Enchantment

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Creatures with flying don't untap during their controllers' untap steps.

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