Advanced card search Random card
Gonti s Aether Heart (Aether Revolt)

Gonti's Aether Heart

Aether Revolt — mythic

Legendary Artifact

Gonti's Aether Heart rulings:

There are no rulings for Gonti's Aether Heart.

Gonti s Aether Heart (Aether Revolt)

TCGPlayer low price:

$13.34

Buy now! ▶

Loading price data
Loading

Rating:

7.87/10

Rate This:

Still confused?
Here are cards with similar text to Gonti's Aether Heart:

Wanderwine Prophets

Wanderwine Prophets

Creature — Merfolk Wizard (4/4)

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

7.3 /10
~$25
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.4 /10
$0.08
Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

0.4 /10
$0.09
Alrunds Epiphany

Alrund's Epiphany

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.9 /10
$3.32
Ichormoon Gauntlet

Ichormoon Gauntlet

Artifact

Planeswalkers you control have "[0]: Proliferate" and "[?12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.

9.2 /10
$6.04
Lost Isle Calling

Lost Isle Calling

Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling.
, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

7 /10
$0.24
Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

8 /10
$1.77
Temporal Trespass

Temporal Trespass

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Take an extra turn after this one. Exile Temporal Trespass.

8.9 /10
~$20
Timestream Navigator

Timestream Navigator

Creature — Human Pirate Wizard (1/1)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
, , Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

8.4 /10
$0.28
Expropriate

Expropriate

Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

9.3 /10
~$19
Rise of the Eldrazi

Rise of the Eldrazi

Sorcery

This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.

8.8 /10
$6.91
Sage of Hours

Sage of Hours

Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

7.9 /10
$4.05
Twice Upon a Time  Unlikely Meeting

Twice Upon a Time // Unlikely Meeting

Sorcery // Sorcery — Adventure

Cast this spell only if you control two or more Doctors.
Take an extra turn after this one. Exile Twice Upon a Time.

Unlikely Meeting

Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

5.9 /10
$0.07
Ugins Nexus

Ugin's Nexus

Legendary Artifact

If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.

8 /10
$5.43
Alchemists Gambit

Alchemist's Gambit

Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.

7.6 /10
$0.14
Magosi the Waterveil

Magosi, the Waterveil

Land

Magosi, the Waterveil enters the battlefield tapped.
: Add .
, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.
, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

5.8 /10
$0.60
Medomai the Ageless

Medomai the Ageless

Legendary Creature — Sphinx (4/4)

Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.

7.8 /10
$1.18
Mu Yanling

Mu Yanling

Legendary Planeswalker — Yanling

+2: Target creature can't be blocked this turn.
?3: Draw two cards.
?10: Tap all creatures your opponents control. You take an extra turn after this one.

5.7 /10
--
Phone a Friend

Phone a Friend

Sorcery

Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.

0.4 /10
$0.17
Ral Zarek

Ral Zarek

Legendary Planeswalker — Ral

+1: Tap target permanent, then untap another target permanent.
?2: Ral Zarek deals 3 damage to any target.
?7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

8.4 /10
$0.42

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.