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Glory of Warfare (Alara Reborn)

Glory of Warfare

Alara Reborn — rare

Enchantment

Sets Glory of Warfare has been printed in:

Glory of Warfare (Alara Reborn)

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Cards like Glory of Warfare in Alara Reborn:

Stormcallers Boon

Stormcaller's Boon

Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3.4 /10
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Mayaels Aria

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

8.2 /10
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Ardent Plea

Ardent Plea

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

5.5 /10
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Finest Hour

Finest Hour

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

7.8 /10
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Sigil of the Nayan Gods

Sigil of the Nayan Gods

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling (, Discard this card: Draw a card.)

4.8 /10
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Maelstrom Nexus

Maelstrom Nexus

Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

8.9 /10
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Predatory Advantage

Predatory Advantage

Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

2.9 /10
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Leonin Armorguard

Leonin Armorguard

Creature — Cat Soldier (3/3)

When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.

1.9 /10
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Necromancers Covenant

Necromancer's Covenant

Enchantment

When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Zombies you control have lifelink.

6 /10
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Trace of Abundance

Trace of Abundance

Enchantment — Aura

Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

8.2 /10
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Cloven Casting

Cloven Casting

Enchantment

Whenever you cast a multicolored instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.

3.6 /10
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Crystallization

Crystallization

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.

4.3 /10
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Magefire Wings

Magefire Wings

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and has flying.

1.2 /10
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Sangrite Backlash

Sangrite Backlash

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/-3.

0.6 /10
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Dauntless Escort

Dauntless Escort

Creature — Rhino Soldier (3/3)

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

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Dragon Appeasement

Dragon Appeasement

Enchantment

Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.

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Madrush Cyclops

Madrush Cyclops

Creature — Cyclops Warrior (3/4)

Creatures you control have haste.

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Knight of New Alara

Knight of New Alara

Creature — Human Knight (2/2)

Each other multicolored creature you control gets +1/+1 for each of its colors.

8.3 /10
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Mycoid Shepherd

Mycoid Shepherd

Creature — Fungus (5/4)

Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.

2.7 /10
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Uril the Miststalker

Uril, the Miststalker

Legendary Creature — Beast (5/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Uril, the Miststalker gets +2/+2 for each Aura attached to it.

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