Karrthus, Tyrant of Jund
Alara Reborn — mythic
Legendary Creature — Dragon
Sets Karrthus, Tyrant of Jund has been printed in:
Alara Reborn — mythic
Legendary Creature — Dragon
Sets Karrthus, Tyrant of Jund has been printed in:
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Buy now! ▶Artifact Creature — Angel (4/4)
Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
Creature — Dragon (4/4)
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
Creature — Spirit (4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Creature — Spider (4/5)
Reach (This creature can block creatures with flying.)
Forestcycling , plainscycling (, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
Creature — Beast (5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Elemental (5/1)
Haste
Swampcycling , mountaincycling (, Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Sphinx (5/4)
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Zombie (2/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling , swampcycling (, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
Creature — Zombie Beast (3/3)
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
Creature — Demon (5/5)
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
Legendary Creature — Zombie Assassin (6/6)
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Creature — Beast (6/3)
Mountaincycling , forestcycling (, Discard this card: Search your library for a Mountain or Forest card, reveal it, put it into your hand, then shuffle.)
Creature — Goblin Berserker (2/1)
As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
Artifact Creature — Sphinx (6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
Creature — Insect (4/3)
Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
Artifact Creature — Beast (3/6)
Defender
Plainscycling , islandcycling (, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
Creature — Wurm (5/5)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Viashino Shaman (3/2)
When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target.
Cycling (, Discard this card: Draw a card.)
Creature — Zombie Wizard (2/2)
When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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