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Vedalken Ghoul (Alara Reborn)

Vedalken Ghoul

Alara Reborn — common

Creature — Vedalken Zombie

Vedalken Ghoul rulings:

There are no rulings for Vedalken Ghoul.

Vedalken Ghoul (Alara Reborn)

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Ammit Eternal

Ammit Eternal

Creature — Zombie Crocodile Demon (5/5)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.

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Ancestral Hot Dog Minotaur

Ancestral Hot Dog Minotaur

Stickers

— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
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Cyberman Patrol

Cyberman Patrol

Artifact Creature — Cyberman (2/2)

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

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Dagger of the Worthy

Dagger of the Worthy

Artifact — Equipment

Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Eternal of Harsh Truths

Eternal of Harsh Truths

Creature — Zombie Cleric (1/3)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.

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Frontline Devastator

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Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
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Khenra Eternal

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Creature — Zombie Jackal Warrior (2/2)

Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)

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Lazotep Sliver

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Creature — Zombie Sliver (4/4)

Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)

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LimDls Paladin

Lim-Dûl's Paladin

Creature — Human Knight (0/3)

Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

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Manticore Eternal

Manticore Eternal

Creature — Zombie Manticore (5/4)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.

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Merciless Eternal

Merciless Eternal

Creature — Zombie Cleric (2/2)

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Neheb the Eternal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior (4/6)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
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Spellweaver Eternal

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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Creature — Zombie Jackal Cleric (1/4)

Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)
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Guiltfeeder

Guiltfeeder

Creature — Horror (0/4)

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Keeper of Tresserhorn

Keeper of Tresserhorn

Creature — Avatar (6/6)

Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.

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Restless Fortress

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Land

Restless Fortress enters the battlefield tapped.
: Add or .
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Spiteful Returned

Spiteful Returned

Enchantment Creature — Zombie (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
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Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
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Brutal Hordechief

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Creature — Orc Warrior (3/3)

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.

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