Advanced card search Random card
Goggles of Night (Alchemy Horizons: Baldur

Goggles of Night

Alchemy Horizons: Baldur's Gate — uncommon

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Goggles of Night (Alchemy Horizons: Baldur

Rating:

6.92/10

Rate This:

Cards similar to Goggles of Night:

The Key to the Vault

The Key to the Vault

Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip

5.7 /10
$0.98
Mask of Riddles

Mask of Riddles

Artifact — Equipment

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip

7.9 /10
$0.21
Rogues Gloves

Rogue's Gloves

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.8 /10
$0.21
Mask of the Schemer

Mask of the Schemer

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Equip

7.2 /10
$0.28
DreamThiefs Bandana

Dream-Thief's Bandana

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip

4.2 /10
$0.60
Mask of Memory

Mask of Memory

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.7 /10
$0.28
Robe of the Archmagi

Robe of the Archmagi

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip
Equip Shaman, Warlock, or Wizard

8.7 /10
--
Dowsing Dagger  Lost Vale

Dowsing Dagger // Lost Vale

Artifact — Equipment // Land

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip

Lost Vale

(Transforms from Dowsing Dagger.)
: Add three mana of any one color.

9.4 /10
$4.12
Glamdring

Glamdring

Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip

7.8 /10
$0.95
Goldvein Pick

Goldvein Pick

Artifact — Equipment

Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.2 /10
$0.05
Hammer of Ruin

Hammer of Ruin

Artifact — Equipment

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip

2.6 /10
$0.13
Specters Shroud

Specter's Shroud

Artifact — Equipment

Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

4.1 /10
$0.21
Silent Submersible

Silent Submersible

Artifact — Vehicle

Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

5.9 /10
$0.18
Mystery Key

Mystery Key

Artifact — Equipment

When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5 /10
$0.07
Zephyr Boots

Zephyr Boots

Artifact — Equipment

Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

8.5 /10
$0.21
Skeleton Key

Skeleton Key

Artifact — Equipment

Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip

7.3 /10
$0.18
Sword of Fire and Ice

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip

9.5 /10
~$42
Curie Emergent Intelligence

Curie, Emergent Intelligence

Legendary Artifact Creature — Robot (1/3)

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.
, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

5 /10
$0.23
Pirate Hat

Pirate Hat

Artifact — Equipment

Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4 /10
$0.03
ArmMounted Anchor

Arm-Mounted Anchor

Artifact — Equipment

Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.

5.3 /10
$0.10

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.