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Elvish Spirit Guide (Alliances)

Elvish Spirit Guide

Alliances — uncommon

Creature — Elf Spirit

Elvish Spirit Guide rulings:

There are no rulings for Elvish Spirit Guide.

Elvish Spirit Guide (Alliances)

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: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

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--
Sacellum Godspeaker

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Creature — Elf Druid (2/2)

: Reveal any number of creature cards with power 5 or greater from your hand. Add for each card revealed this way.

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Hidden Nursery

Hidden Nursery

Land — Cave

Hidden Nursery enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

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Devoid (This card has no color.)
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Welcome to     Jurassic Park

Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
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Bala Ged Recovery  Bala Ged Sanctuary

Bala Ged Recovery // Bala Ged Sanctuary

Sorcery // Land

Return target card from your graveyard to your hand.

Bala Ged Sanctuary

Bala Ged Sanctuary enters the battlefield tapped.
: Add .

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Bramble Familiar  Fetch Quest

Bramble Familiar // Fetch Quest

Creature — Elemental Raccoon // Sorcery — Adventure (2/2)

: Add .
, , Discard a card: Return Bramble Familiar to its owner's hand.

Fetch Quest

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From Beyond

From Beyond

Enchantment

Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Growing Rites of Itlimoc  Itlimoc Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

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When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

(Transforms from Growing Rites of Itlimoc.)
: Add .
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Jugan Defends the Temple  Remnant of the Rising Star

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Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
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Flying
Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature.
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Kolvori God of Kinship  The Ringhart Crest

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As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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As The Ringhart Crest enters the battlefield, choose a creature type.
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Memorial to Unity

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Land

Memorial to Unity enters the battlefield tapped.
: Add .
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Mosswort Bridge

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add .
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Twists and Turns  Mycoid Maze

Twists and Turns // Mycoid Maze

Enchantment // Land — Cave

If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters the battlefield, target creature you control explores.
When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.

Mycoid Maze

(Transforms from Twists and Turns.)
: Add .
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Weatherseed Totem

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: Add .
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When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

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Elvish Aberration

Elvish Aberration

Creature — Elf Mutant (4/5)

: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

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Fertile Thicket

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
: Add .

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Green Mana Battery

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Hickory Woodlot

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Land

Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
, Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.

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