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Elvish Spirit Guide (Alliances)

Elvish Spirit Guide

Alliances — uncommon

Creature — Elf Spirit

Sets Elvish Spirit Guide has been printed in:

Elvish Spirit Guide (Alliances)

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Cards like Elvish Spirit Guide in Alliances:

Heart of Yavimaya

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
: Target creature gets +1/+1 until end of turn.

2.7 /10
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Elvish Ranger

Elvish Ranger

Creature — Elf Ranger (4/1)

3.9 /10
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Fyndhorn Druid

Fyndhorn Druid

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When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

0.5 /10
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Gorilla Chieftain

Gorilla Chieftain

Creature — Ape (3/3)

: Regenerate Gorilla Chieftain.

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Whip Vine

Whip Vine

Creature — Plant Wall (1/4)

Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

1.2 /10
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Yavimaya Ants

Yavimaya Ants

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Trample, haste
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Phelddagrif

Phelddagrif

Legendary Creature — Phelddagrif (4/4)

: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

5.9 /10
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Balduvian Dead

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, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

0.7 /10
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Benthic Explorers

Benthic Explorers

Creature — Merfolk Scout (2/4)

, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

1.5 /10
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Chaos Harlequin

Chaos Harlequin

Creature — Human (2/4)

: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

0.6 /10
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Seasoned Tactician

Seasoned Tactician

Creature — Human Advisor (1/3)

, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

0.4 /10
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Soldevi Adnate

Soldevi Adnate

Creature — Human Cleric (1/2)

, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.

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Krovikan Horror

Krovikan Horror

Creature — Horror Spirit (2/2)

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

2.1 /10
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Rogue Skycaptain

Rogue Skycaptain

Creature — Human Rogue Mercenary (3/4)

Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

1.2 /10
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Stromgald Spy

Stromgald Spy

Creature — Human Rogue (2/4)

Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.

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Aesthir Glider

Aesthir Glider

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Aesthir Glider can't block.

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Balduvian Horde

Balduvian Horde

Creature — Human Barbarian (5/5)

When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

1.4 /10
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Carrier Pigeons

Carrier Pigeons

Creature — Bird (1/1)

Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

1.3 /10
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Deadly Insect

Deadly Insect

Creature — Insect (6/1)

Shroud (This creature can't be the target of spells or abilities.)

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Diseased Vermin

Diseased Vermin

Creature — Rat (1/1)

Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
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