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Energy Arc (Alliances)

Energy Arc

Alliances — Uncommon

Instant

Energy Arc is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Energy Arc (Alliances)
Price: PaperMTGO

TCGPlayer avg. price:

$0.21

$0.09 $0.21 $0.95
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Rating:

4.53/10

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Cards like Energy Arc in Standard format:

Commencement of Festivities

Commencement of Festivities

Instant

Prevent all combat damage that would be dealt to players this turn.

0.1 /10
$0.13
Haze of Pollen

Haze of Pollen

Instant

Prevent all combat damage that would be dealt this turn.

Cycling (, Discard this card: Draw a card.)

0.1 /10
$0.15
Repel the Abominable

Repel the Abominable

Instant

Prevent all damage that would be dealt this turn by non-Human sources.

3.3 /10
$0.21
Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

0.6 /10
$0.11
Djeru s Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

1.5 /10
--
Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4.4 /10
$0.20
Act of Heroism

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

0.2 /10
$0.12
Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

7.4 /10
$0.34
Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

0.2 /10
--
Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

7.4 /10
$0.35
Ride Down

Ride Down

Instant

Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.

4.1 /10
$0.20
Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

8.6 /10
$1.52
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
$0.19
Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

2 /10
$0.13
Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
$0.32
Expose Evil

Expose Evil

Instant

Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.1 /10
$0.14
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

1.1 /10
$0.12
Gideon s Reproach

Gideon's Reproach

Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

0.1 /10
--
Djeru s Renunciation

Djeru's Renunciation

Instant

Tap up to two target creatures.

Cycling (, Discard this card: Draw a card.)

10 /10
--
Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

5 /10
$0.13

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