Foresight
Alliances — common
Sorcery
Foresight rulings:
There are no rulings for Foresight.
Alliances — common
Sorcery
Foresight rulings:
There are no rulings for Foresight.
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As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
Artifact
, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Enchantment — Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Artifact
, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Artifact
, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Enchantment — Aura
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
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