Lim-Dûl's High Guard
Alliances — common
Creature — Skeleton
Sets Lim-Dûl's High Guard has been printed in:
Alliances — common
Creature — Skeleton
Sets Lim-Dûl's High Guard has been printed in:
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Buy now! ▶Creature — Zombie (2/3)
, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
Creature — Rat (1/1)
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
Creature — Horror Spirit (2/2)
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
Creature — Illusion (1/5)
: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.
Creature — Human Cleric (1/2)
, Sacrifice a black or artifact creature: Add an amount of equal to the sacrificed creature's mana value.
Creature — Human Rogue (2/4)
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with their hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
Creature — Insect (0/1)
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Legendary Creature — Zombie (10/4)
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.
Creature — Human Knight (0/3)
Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
Creature — Human Cleric Wizard (0/3)
, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
Creature — Bird (1/1)
Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
Creature — Starfish (0/1)
: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Creature — Human Warrior (3/4)
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Homarid Drone (1/2)
, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Artifact Creature — Bird Construct (2/1)
Flying
Aesthir Glider can't block.
Creature — Human Barbarian (5/5)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
Creature — Merfolk Scout (2/4)
, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Creature — Bird (1/1)
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Creature — Human (2/4)
: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
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