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Misfortune (Alliances)

Misfortune

Alliances — Rare

Sorcery

Misfortune is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Misfortune (Alliances)
Price: PaperMTGO

TCGPlayer avg. price:

$0.40

$0.19 $0.40 $5.35
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Rating:

6.6/10

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Cards like Misfortune in Standard format:

Savage Stomp

Savage Stomp

Sorcery

Savage Stomp costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Hunt the Weak

Hunt the Weak

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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Lethal Sting

Lethal Sting

Sorcery

As an additional cost to cast Lethal Sting, put a -1/-1 counter on a creature you control.

Destroy target creature.

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Inspiring Roar

Inspiring Roar

Sorcery

Put a +1/+1 counter on each creature you control.

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Gruesome Fate

Gruesome Fate

Sorcery

Each opponent loses 1 life for each creature you control.

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Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

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Angrath s Fury

Angrath's Fury

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Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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--
Struggle    Survive
//

Struggle // Survive

Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her graveyard into his or her library.

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Arterial Flow

Arterial Flow

Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

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Monstrous Onslaught

Monstrous Onslaught

Sorcery

Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.

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Insult    Injury
//

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

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Doomfall

Doomfall

Sorcery

Choose one

Target opponent exiles a creature he or she controls.

Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card.

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Chandra s Revolution

Chandra's Revolution

Sorcery

Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.

0.5 /10
--
Repeating Barrage

Repeating Barrage

Sorcery

Repeating Barrage deals 3 damage to target creature or player.

Raid : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.

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Furious Reprisal

Furious Reprisal

Sorcery

Furious Reprisal deals 2 damage to each of two target creatures and/or players.

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Dark Intimations

Dark Intimations

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

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Liberating Combustion

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Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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Dubious Challenge

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Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

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Golden Demise

Golden Demise

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

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Mouth    Feed
//

Mouth // Feed

Sorcery // Sorcery

Create a 3/3 green Hippo creature token.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

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