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Nature s Blessing (Alliances)

Nature's Blessing

Alliances — uncommon

Enchantment

Nature s Blessing (Alliances)

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Calix Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid (2/2)

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

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--
Hadanas Climb  Winged Temple of Orazca

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Legendary Enchantment // Legendary Land

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

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Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
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Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
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When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
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Enchant creature
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
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Attacking creatures you control have deathtouch.
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At the beginning of your end step, choose one or more —
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Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.

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At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

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Other creatures you control have vigilance.

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Fight Rigging

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

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Enchantment — Aura

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Enchantment — Aura

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