Ritual of the Machine
Alliances — rare
Sorcery
Sets Ritual of the Machine has been printed in:
Alliances — rare
Sorcery
Sets Ritual of the Machine has been printed in:
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As an additional cost to cast this spell, you may pay any number of times.
You gain 3 life plus an additional 3 life for each additional you paid.
Sorcery
An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Sorcery
As an additional cost to cast this spell, you may pay and/or any number of times.
Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.
Sorcery
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Instant
Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Instant
As an additional cost to cast this spell, you may pay .
Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
Instant
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Instant
Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
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