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Seasoned Tactician (Alliances)

Seasoned Tactician

Alliances — Uncommon

Creature — Human Advisor

Seasoned Tactician is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Seasoned Tactician (Alliances)
Price: PaperMTGO

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$0.20

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Rating:

3.96/10

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Cards like Seasoned Tactician in Standard format:

Courageous Outrider

Courageous Outrider

Creature — Human Scout (3/4)

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Oketra s Avenger

Oketra's Avenger

Creature — Human Warrior (3/1)

You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)

10 /10
--
Aven Mindcensor

Aven Mindcensor

Creature — Bird Wizard (2/1)

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

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Extricator of Sin

Extricator of Sin

Creature — Human Cleric (0/3)

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

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Moorland Drifter

Moorland Drifter

Creature — Spirit (2/2)

Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.

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Inquisitor s Ox

Inquisitor's Ox

Creature — Ox (2/5)

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

0.8 /10
--
Solitary Camel

Solitary Camel

Creature — Camel (3/2)

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

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Vizier of Deferment

Vizier of Deferment

Creature — Human Cleric (2/2)

Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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Geist of the Lonely Vigil

Geist of the Lonely Vigil

Creature — Spirit Cleric (2/3)

Defender, flying

Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.

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Angel of Condemnation

Angel of Condemnation

Creature — Angel (3/3)

Flying, vigilance

, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

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Munda  Ambush Leader

Munda, Ambush Leader

Legendary Creature — Kor Ally (3/4)

Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

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Nearheath Chaplain

Nearheath Chaplain

Creature — Human Cleric (3/1)

Lifelink

, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate this ability only any time you could cast a sorcery.

5.2 /10
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Paranoid Parish Blade

Paranoid Parish-Blade

Creature — Human Soldier (3/2)

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

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Desperate Sentry

Desperate Sentry

Creature — Human Soldier (1/2)

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

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Dauntless Cathar

Dauntless Cathar

Creature — Human Soldier (3/2)

, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.

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Sunscourge Champion

Sunscourge Champion

Creature — Human Wizard (2/3)

When Sunscourge Champion enters the battlefield, you gain life equal to its power.

Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

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Aethergeode Miner

Aethergeode Miner

Creature — Dwarf Scout (3/1)

Whenever Aethergeode Miner attacks, you get (two energy counters).

Pay : Exile Aethergeode Miner, then return it to the battlefield under its owner's control.

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Disposal Mummy

Disposal Mummy

Creature — Zombie Jackal (2/3)

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.

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Anointer Priest

Anointer Priest

Creature — Human Cleric (1/3)

Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

0.2 /10
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Steadfast Sentinel

Steadfast Sentinel

Creature — Human Cleric (2/3)

Vigilance

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)

1.2 /10
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