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Stench of Decay (Alliances)

Stench of Decay

Alliances — common

Instant

Sets Stench of Decay has been printed in:

Stench of Decay (Alliances)

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Cards like Stench of Decay in Alliances:

Fevered Strength

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

0.7 /10
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Feast or Famine

Feast or Famine

Instant

Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.

1.7 /10
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Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.5 /10
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LimDls Vault

Lim-Dûl's Vault

Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

9.5 /10
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Martyrdom

Martyrdom

Instant

Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

3.7 /10
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Surge of Strength

Surge of Strength

Instant

As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

1 /10
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Contagion

Contagion

Instant

You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.

5.8 /10
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Energy Arc

Energy Arc

Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

5.3 /10
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Arcane Denial

Arcane Denial

Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

10 /10
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Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
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Errand of Duty

Errand of Duty

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.3 /10
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Exile

Exile

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

3.8 /10
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Guerrilla Tactics

Guerrilla Tactics

Instant

Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

1.3 /10
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LatNams Legacy

Lat-Nam's Legacy

Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

5.7 /10
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Misinformation

Misinformation

Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

3.6 /10
$0.28
Reprisal

Reprisal

Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

4.1 /10
$0.10
Suffocation

Suffocation

Instant

Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.

0.1 /10
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Hail Storm

Hail Storm

Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

0.8 /10
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Fatal Lore

Fatal Lore

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An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

2.7 /10
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Ritual of the Machine

Ritual of the Machine

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.

4.8 /10
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