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Sworn Defender (Alliances)

Sworn Defender

Alliances — rare

Creature — Human Knight

Sets Sworn Defender has been printed in:

Sworn Defender (Alliances)

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Cards like Sworn Defender in Alliances:

Kjeldoran Escort

Kjeldoran Escort

Creature — Human Soldier (2/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.3 /10
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Wild Aesthir

Wild Aesthir

Creature — Bird (1/1)

Flying, first strike
: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

0.4 /10
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Phelddagrif

Phelddagrif

Legendary Creature — Phelddagrif (4/4)

: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

5.9 /10
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Carrier Pigeons

Carrier Pigeons

Creature — Bird (1/1)

Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

1.3 /10
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Ivory Gargoyle

Ivory Gargoyle

Creature — Gargoyle (2/2)

Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
: Exile Ivory Gargoyle.

0.3 /10
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Kjeldoran Home Guard

Kjeldoran Home Guard

Creature — Human Soldier (1/6)

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

0.8 /10
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Juniper Order Advocate

Juniper Order Advocate

Creature — Human Knight (1/2)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

0.7 /10
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Seasoned Tactician

Seasoned Tactician

Creature — Human Advisor (1/3)

, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

0.4 /10
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Urzas Engine

Urza's Engine

Artifact Creature — Juggernaut (1/5)

Trample
: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Attacking creatures banded with Urza's Engine gain trample until end of turn.

2.5 /10
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Balduvian WarMakers

Balduvian War-Makers

Creature — Human Barbarian (3/3)

Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

1.1 /10
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Gorilla Berserkers

Gorilla Berserkers

Creature — Ape Berserker (2/3)

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.

6 /10
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Wandering Mage

Wandering Mage

Creature — Human Cleric Wizard (0/3)

, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

0.3 /10
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LimDls Paladin

Lim-Dûl's Paladin

Creature — Human Knight (0/3)

Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

1.3 /10
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Phantasmal Fiend

Phantasmal Fiend

Creature — Illusion (1/5)

: Phantasmal Fiend gets +1/-1 until end of turn.
: Switch Phantasmal Fiend's power and toughness until end of turn.

0 /10
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Whip Vine

Whip Vine

Creature — Plant Wall (1/4)

Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

1.2 /10
$0.15
Enslaved Scout

Enslaved Scout

Creature — Goblin Scout (2/2)

: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.3 /10
$0.15
Chaos Harlequin

Chaos Harlequin

Creature — Human (2/4)

: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

0.6 /10
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Krovikan Horror

Krovikan Horror

Creature — Horror Spirit (2/2)

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

2.1 /10
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Soldevi Heretic

Soldevi Heretic

Creature — Human Cleric (2/2)

, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

0.1 /10
$0.11
Storm Shaman

Storm Shaman

Creature — Human Cleric Shaman (0/4)

: Storm Shaman gets +1/+0 until end of turn.

0.2 /10
$0.10

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