Viscerid Drone
Alliances — uncommon
Creature — Homarid Drone
Alliances — uncommon
Creature — Homarid Drone
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Buy now! ▶Creature — Merfolk Assassin (1/2)
: Destroy target creature with islandwalk.
Creature — Human Wizard (0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Creature — Homunculus (1/2)
, : Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Snow Creature — Human Wizard (1/3)
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Creature — Drake (1/1)
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
Creature — Spirit Pirate (2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.
Creature — Bird (1/1)
Flying
When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Creature — Drake (3/3)
Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
Creature — Human Wizard // Creature — Spirit Wizard (2/1)
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays .
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Creature — Beast (2/2)
Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless was spent to cast it.
Creature — Drake (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
Creature — Human Wizard (0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Creature — Human Soldier (2/1)
When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature — Cephalid Wizard (1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Creature — Illusion (2/2)
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Merfolk Scout Ally (2/1)
: Target creature can't be blocked this turn.
Creature — Human Detective (2/1)
Exit Specialist can't be blocked by creatures with power 3 or greater.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Exit Specialist is turned face up, return another target creature to its owner's hand.
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)
When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Creature — Human Rogue (1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud (This creature can't be the target of spells or abilities.)
Hada Spy Patrol can't be blocked.
Creature — Human Wizard (1/1)
You may choose not to untap Hisoka's Guard during your untap step.
, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
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