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Prepare    Fight (Amonkhet)

Prepare // Fight

Amonkhet — rare

Instant // Sorcery

Sets Prepare // Fight has been printed in:

Prepare    Fight (Amonkhet)

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Rating:

3.22/10

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Cards like Prepare // Fight in Amonkhet:

Destined  Lead

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead

Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.

4.8 /10
$0.07
Onward  Victory

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

Victory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.

4.1 /10
$0.07
Reduce  Rubble

Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays .

Rubble

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.

2.5 /10
$0.07
Spidery Grasp

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

3.4 /10
$0.05
Start  Finish

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

Finish

Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

3.2 /10
$0.02
Hapatras Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

5.1 /10
$0.14
Deem Worthy

Deem Worthy

Instant

Deem Worthy deals 7 damage to target creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

4.3 /10
$0.07
Final Reward

Final Reward

Instant

Exile target creature.

2.8 /10
$0.02
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

9.4 /10
$0.08
Djerus Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling (, Discard this card: Draw a card.)

5.7 /10
$0.03
Failure  Comply

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

Comply

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

3.8 /10
$0.17
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

7.1 /10
$0.05
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4.1 /10
$0.04
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.7 /10
$0.03
Commit  Memory

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

Memory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.

9.3 /10
$0.37
Heaven  Earth

Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

Earth

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.

5.6 /10
$0.12
Synchronized Strike

Synchronized Strike

Instant

Untap up to two target creatures. They each get +2/+2 until end of turn.

2.4 /10
$0.05
In Oketras Name

In Oketra's Name

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

2.6 /10
$0.02
Spring  Mind

Spring // Mind

Sorcery // Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Mind

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards.

6 /10
$0.13
Glorious End

Glorious End

Instant

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.

7.4 /10
$1.71

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