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Rags    Riches (Amonkhet)

Rags // Riches

Amonkhet — rare

Sorcery // Sorcery

Sets Rags // Riches has been printed in:

Rags    Riches (Amonkhet)

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Rating:

6.41/10

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Cards like Rags // Riches in Amonkhet:

Dusk  Dawn

Dusk // Dawn

Sorcery // Sorcery

Destroy all creatures with power 3 or greater.

Dawn

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.

9.6 /10
$0.28
Commit  Memory

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

Memory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.

9.3 /10
$0.39
Destined  Lead

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead

Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.

4.8 /10
$0.08
Spring  Mind

Spring // Mind

Sorcery // Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Mind

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards.

6 /10
$0.12
Prepare  Fight

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Fight

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.

3.2 /10
$0.10
Onward  Victory

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

Victory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.

4.2 /10
$0.07
Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

8.6 /10
$0.24
Failure  Comply

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

Comply

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

3.8 /10
$0.17
Insult  Injury

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Injury

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

8.5 /10
$0.65
Cut  Ribbons

Cut // Ribbons

Sorcery // Sorcery

Cut deals 4 damage to target creature.

Ribbons

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.

8.3 /10
$0.49
Limits of Solidarity

Limits of Solidarity

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling (, Discard this card: Draw a card.)

4 /10
$0.05
Never  Return

Never // Return

Sorcery // Sorcery

Destroy target creature or planeswalker.

Return

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

6.3 /10
$0.32
Mouth  Feed

Mouth // Feed

Sorcery // Sorcery

Create a 3/3 green Hippo creature token.

Feed

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.

6.3 /10
$0.26
Reduce  Rubble

Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays .

Rubble

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.

2.5 /10
$0.07
Start  Finish

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

Finish

Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

3.2 /10
$0.02
Heaven  Earth

Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

Earth

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.

5.6 /10
$0.12
Floodwaters

Floodwaters

Sorcery

Return up to two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)

2.4 /10
$0.03
Harvest Season

Harvest Season

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

9.5 /10
$1.30
Approach of the Second Sun

Approach of the Second Sun

Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

9.7 /10
$2.87
Blazing Volley

Blazing Volley

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

8.7 /10
$0.12

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