Splendid Agony
Amonkhet — common
Instant
Splendid Agony rulings:
There are no rulings for Splendid Agony.
Amonkhet — common
Instant
Splendid Agony rulings:
There are no rulings for Splendid Agony.
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You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Creature — Human Soldier (4/4)
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
Enchantment — Case
When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Enchantment
When Court of Garenbrig enters the battlefield, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Legendary Planeswalker — Vivien
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
?3: Target creature you control deals damage equal to its power to target creature or planeswalker.
?5: You may reveal a creature card you own from outside the game and put it into your hand.
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Sorcery // Sorcery
Put a -1/-1 counter on each of up to two target creatures.
Dust
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
Legendary Planeswalker — Yanling
+1: Until your next turn, up to one target creature gets -5/-0.
?3: Return up to two target creatures to their owners' hands.
?7: Creatures you control with flying get +5/+5 until end of turn.
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Creature — Hag // Instant — Adventure (3/5)
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
Aquatic Ingress
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Elder Dragon (7/7)
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Sorcery // Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Authority
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Creature — Human Wizard (2/2)
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.
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