Time to Reflect
Amonkhet — uncommon
Instant
Sets Time to Reflect has been printed in:
Amonkhet — uncommon
Instant
Sets Time to Reflect has been printed in:
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Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling (, Discard this card: Draw a card.)
Instant
Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Instant
Exile up to three target cards from a single graveyard.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Instant
Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Instant // Sorcery
Target creature gets +1/+0 and gains indestructible until end of turn.
Lead
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power.
Victory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
Instant // Sorcery
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Fight
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.
Instant // Sorcery
Create two 1/1 white Warrior creature tokens with vigilance.
Finish
Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Instant
Target creature gets +3/+1 and gains trample until end of turn.
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.
Memory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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