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Time to Reflect (Amonkhet)

Time to Reflect

Amonkhet — uncommon

Instant

Sets Time to Reflect has been printed in:

Time to Reflect (Amonkhet)

TCGPlayer low price:

$0.04

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Rating:

2.62/10

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Cards like Time to Reflect in Amonkhet:

Djerus Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling (, Discard this card: Draw a card.)

5.7 /10
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Forsake the Worldly

Forsake the Worldly

Instant

Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)

8 /10
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Magma Spray

Magma Spray

Instant

Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

4.8 /10
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Hapatras Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

5.1 /10
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Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

2.1 /10
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In Oketras Name

In Oketra's Name

Instant

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

2.6 /10
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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

4.1 /10
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Scarab Feast

Scarab Feast

Instant

Exile up to three target cards from a single graveyard.
Cycling (, Discard this card: Draw a card.)

4.6 /10
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Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.7 /10
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Stinging Shot

Stinging Shot

Instant

Put three -1/-1 counters on target creature with flying.
Cycling (, Discard this card: Draw a card.)

3.5 /10
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Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

9.4 /10
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Renewed Faith

Renewed Faith

Instant

You gain 6 life.
Cycling (, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

5.1 /10
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Final Reward

Final Reward

Instant

Exile target creature.

2.8 /10
$0.02
Destined  Lead

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead

Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.

4.8 /10
$0.08
Onward  Victory

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

Victory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.

4.2 /10
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Prepare  Fight

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Fight

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.

3.2 /10
$0.10
Start  Finish

Start // Finish

Instant // Sorcery

Create two 1/1 white Warrior creature tokens with vigilance.

Finish

Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

3.2 /10
$0.02
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

7.1 /10
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Commit  Memory

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

Memory

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards.

9.3 /10
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Decision Paralysis

Decision Paralysis

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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

1.8 /10
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