Advanced card search Random card
Vizier of Remedies (Amonkhet)

Vizier of Remedies

Amonkhet — uncommon

Creature — Human Cleric

Vizier of Remedies legal formats:

Standard: Not legal
Future: Not legal
Historic: Legal
Timeless: Legal
Gladiator: Legal
Pioneer: Legal
Explorer: Legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Legal
Alchemy: Not legal
Pauper Commander: restricted
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Vizier of Remedies (Amonkhet)

TCGPlayer low price:

$0.29

Buy now! ▶

Loading price data
Loading

Rating:

6.91/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Vizier of Remedies in Standard format:

Intrepid Adversary

Intrepid Adversary

Creature — Human Scout (3/1)

Lifelink
When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.
Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

7.8 /10
$1.18
Incisor Glider

Incisor Glider

Artifact Creature — Phyrexian Construct (1/3)

Flying
Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.

4.4 /10
$0.01
Ambitious Farmhand  Seasoned Cathar

Ambitious Farmhand // Seasoned Cathar

Creature — Human Peasant // Creature — Human Knight (1/1)

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

Seasoned Cathar

Lifelink

7.1 /10
$0.20
Dusk Legion Duelist

Dusk Legion Duelist

Creature — Vampire Soldier (2/2)

Vigilance
Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

8.8 /10
$1.00
Sanctuary Wall

Sanctuary Wall

Artifact Creature — Wall (0/4)

Defender
, : Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.)

2 /10
$0.05
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.31
Candlegrove Witch

Candlegrove Witch

Creature — Human Warlock (2/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

3 /10
$0.01
Drogskol Infantry  Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier // Enchantment — Aura (2/2)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Drogskol Armaments

Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

3.8 /10
$0.04
Kemba Kha Enduring

Kemba, Kha Enduring

Legendary Creature — Cat Cleric (2/2)

Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature.
Equipped creatures you control get +1/+1.
: Create a 2/2 white Cat creature token.

7.3 /10
$0.22
Norns Inquisitor

Norn's Inquisitor

Creature — Phyrexian Knight (1/1)

When Norn's Inquisitor enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

7.6 /10
$0.09
Panicked Bystander  Cackling Culprit

Panicked Bystander // Cackling Culprit

Creature — Human Peasant // Creature — Human Rogue (2/2)

Whenever Panicked Bystander or another creature you control dies, you gain 1 life.
At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander.

Cackling Culprit

Whenever Cackling Culprit or another creature you control dies, you gain 1 life.
: Cackling Culprit gains deathtouch until end of turn.

3.5 /10
$0.06
ParishBlade Trainee

Parish-Blade Trainee

Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When Parish-Blade Trainee dies, put its counters on target creature you control.

4.8 /10
$0.02
Seasoned Consultant

Seasoned Consultant

Creature — Human Detective (1/3)

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

0.8 /10
$0.01
Selfless Samurai

Selfless Samurai

Creature — Fox Samurai (2/2)

Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

8.1 /10
$0.06
Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

6.8 /10
$0.22
Twinblade Geist  Twinblade Invocation

Twinblade Geist // Twinblade Invocation

Creature — Spirit Warrior // Enchantment — Aura (1/1)

Double strike
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Twinblade Invocation

Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

6.4 /10
$0.09
Ambush Paratrooper

Ambush Paratrooper

Creature — Human Soldier (1/2)

Flash
Flying
: Creatures you control get +1/+1 until end of turn.

4.2 /10
$0.03
Armory Mice

Armory Mice

Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

1.2 /10
$0.04
Beloved Beggar  Generous Soul

Beloved Beggar // Generous Soul

Creature — Human Peasant // Creature — Spirit (0/4)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Generous Soul

Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.

2.4 /10
$0.02
Benalish Faithbonder

Benalish Faithbonder

Creature — Human Cleric (1/3)

Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

2.3 /10
$0.05

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.