Argothian Treefolk
Antiquities — common
Creature — Treefolk
Argothian Treefolk rulings:
There are no rulings for Argothian Treefolk.
Antiquities — common
Creature — Treefolk
Argothian Treefolk rulings:
There are no rulings for Argothian Treefolk.
TCGPlayer low price:
Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Creature — Faerie (2/1)
Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Legendary Creature — Angel (5/4)
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Enchantment
As Charm School enters the battlefield, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Enchantment — Aura
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Instant
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Legendary Planeswalker — Dovin
Artifact, instant, and sorcery spells your opponents cast cost more to cast.
?1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Artifact Creature — Vedalken Wizard (2/2)
Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
Enchantment
As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Creature — Naga // Instant — Adventure (5/6)
Vigilance
As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.
Banishing Coils
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
Enchantment — Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Legendary Creature — Human Pilot (3/1)
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.
Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Artifact Creature — Horse (4/4)
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
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