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Captain s Maneuver (Apocalypse)

Captain's Maneuver

Apocalypse — Uncommon

Instant

Captain's Maneuver is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Captain s Maneuver (Apocalypse)
Price: PaperMTGO

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Rating:

3.06/10

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Cards like Captain's Maneuver in Standard format:

Commencement of Festivities

Commencement of Festivities

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Prevent all combat damage that would be dealt to players this turn.

0.1 /10
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Chandra s Pyrohelix

Chandra's Pyrohelix

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Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players.

0.6 /10
--
Lightning Strike

Lightning Strike

Instant

Lightning Strike deals 3 damage to target creature or player.

1.1 /10
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Fling

Fling

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As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

0.7 /10
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Blur of Blades

Blur of Blades

Instant

Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.

6.6 /10
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Harnessed Lightning

Harnessed Lightning

Instant

Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature.

8.6 /10
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Abrade

Abrade

Instant

Choose one

Abrade deals 3 damage to target creature.

Destroy target artifact.

9.5 /10
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Buccaneer s Bravado

Buccaneer's Bravado

Instant

Choose one

Target creature gets +1/+1 and gains first strike until end of turn.

Target Pirate gets +1/+1 and gains double strike until end of turn.

5.2 /10
--
Djeru s Renunciation

Djeru's Renunciation

Instant

Tap up to two target creatures.

Cycling (, Discard this card: Draw a card.)

5.3 /10
--
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

2 /10
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Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

4.5 /10
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Pressure Point

Pressure Point

Instant

Tap target creature.

Draw a card.

1.3 /10
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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

5 /10
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Act of Heroism

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

6.6 /10
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Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

0.6 /10
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Leave    Chance
//

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

7.4 /10
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Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

1.1 /10
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Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

2 /10
$0.14
Pounce

Pounce

Instant

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

5 /10
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