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Consume Strength (Apocalypse)

Consume Strength

Apocalypse — Common

Instant

Consume Strength is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Consume Strength (Apocalypse)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.05 $0.16 $0.98
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Rating:

8.45/10

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Cards like Consume Strength in Standard format:

Swell of Growth

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

5.8 /10
$0.14
Highspire Infusion

Highspire Infusion

Instant

Target creature gets +3/+3 until end of turn. You get (two energy counters).

5.9 /10
$0.12
Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

6.1 /10
$0.15
Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

6 /10
$0.16
Cruel Finality

Cruel Finality

Instant

Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.5 /10
$0.14
Grasp of Darkness

Grasp of Darkness

Instant

Target creature gets -4/-4 until end of turn.

8.1 /10
$1.90
Tar Snare

Tar Snare

Instant

Target creature gets -3/-2 until end of turn.

7.2 /10
$0.15
Subtle Strike

Subtle Strike

Instant

Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

7.1 /10
$0.14
Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +1/+1 until end of turn.

Target creature gets -1/-1 until end of turn.

7 /10
$0.15
Jace s Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.2 /10
$0.14
Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

6.5 /10
$0.16
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.4 /10
$0.13
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

6.9 /10
$0.14
Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

5.8 /10
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Woodcutter s Grit

Woodcutter's Grit

Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

6.3 /10
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Infuse with the Elements

Infuse with the Elements

Instant

Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

6.2 /10
$0.20
Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

6.5 /10
$0.17
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.5 /10
$0.15
Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

6.1 /10
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Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

6.2 /10
$0.14

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