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False Dawn (Apocalypse)

False Dawn

Apocalypse — Rare

Sorcery

False Dawn is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

False Dawn (Apocalypse)
Price: PaperMTGO

TCGPlayer avg. price:

$0.29

$0.11 $0.29 $1.45
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Rating:

6.75/10

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Cards like False Dawn in Standard format:

Ondu Rising

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Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Nature s Way

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Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

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Ethereal Guidance

Ethereal Guidance

Sorcery

Creatures you control get +2/+1 until end of turn.

6.5 /10
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Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
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Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

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Larger Than Life

Larger Than Life

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Target creature gets +4/+4 and gains trample until end of turn.

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Declaration in Stone

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Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

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Not Forgotten

Not Forgotten

Sorcery

Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield.

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Servo Exhibition

Servo Exhibition

Sorcery

Create two 1/1 colorless Servo artifact creature tokens.

7.3 /10
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Open the Armory

Open the Armory

Sorcery

Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.

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Engineered Might

Engineered Might

Sorcery

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

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Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

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Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

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Flaying Tendrils

Flaying Tendrils

Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

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Burn from Within

Burn from Within

Sorcery

Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

5.6 /10
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Swarm Surge

Swarm Surge

Sorcery

Devoid (This card has no color.)

Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

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Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Gruesome Slaughter

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Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

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