Flowstone Charger
Apocalypse — uncommon
Creature — Beast
Sets Flowstone Charger has been printed in:
Apocalypse — uncommon
Creature — Beast
Sets Flowstone Charger has been printed in:
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Buy now! ▶Legendary Creature — Illusion (5/5)
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
Creature — Minotaur Wizard (3/4)
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
Creature — Beast (6/6)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
: Regenerate Spiritmonger.
: Spiritmonger becomes the color of your choice until end of turn.
Creature — Treefolk (3/3)
: Ebony Treefolk gets +1/+1 until end of turn.
Creature — Human Soldier Knight (2/3)
: Angelfire Crusader gets +1/+0 until end of turn.
Creature — Kavu (2/1)
: Kavu Glider gets +0/+1 until end of turn.
: Kavu Glider gains flying until end of turn.
Creature — Beast (2/2)
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Creature — Kavu (2/2)
: Target land becomes a Plains or an Island until end of turn.
Creature — Ape (3/3)
, , Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Creature — Merfolk (1/2)
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.
Creature — Human Flagbearer (2/4)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Creature — Minotaur (1/1)
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Creature — Volver (2/2)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Rakavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
Creature — Plant Wall (2/6)
Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
Creature — Snake (2/2)
Flash
When Mystic Snake enters the battlefield, counter target spell.
Creature — Kavu (2/2)
, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
Creature — Giant (3/3)
Kicker (You may pay an additional as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Creature — Dwarf (4/2)
Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Creature — Goblin (2/2)
Haste (This creature can attack and as soon as it comes under your control.)
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
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