Glade Gnarr
Apocalypse — common
Creature — Beast
Sets Glade Gnarr has been printed in:
Apocalypse — common
Creature — Beast
Sets Glade Gnarr has been printed in:
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Buy now! ▶Creature — Beast (2/2)
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Creature — Kavu (4/4)
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Legendary Creature — Illusion (5/5)
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
Creature — Ape (3/3)
, , Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Creature — Kavu (4/5)
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Kavu (3/3)
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
Creature — Wurm (6/6)
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
Creature — Beast (6/6)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
: Regenerate Spiritmonger.
: Spiritmonger becomes the color of your choice until end of turn.
Creature — Treefolk (3/3)
: Ebony Treefolk gets +1/+1 until end of turn.
Creature — Fungus Beast (6/4)
Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
Creature — Human Wizard (1/1)
, : Target creature gains flying until end of turn.
, : Target creature gets -2/-0 until end of turn.
Creature — Minotaur Wizard (3/4)
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
Creature — Zombie Snake (3/3)
: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
Creature — Volver (3/3)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Anavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
Creature — Human Soldier Knight (2/3)
: Angelfire Crusader gets +1/+0 until end of turn.
Creature — Merfolk Wizard (1/1)
, : Target creature gets +2/+0 until end of turn.
, : Add one mana of any color.
Creature — Human Wizard (1/1)
, : Target creature gets -2/-0 until end of turn.
, : Target creature gets +2/+0 until end of turn.
Creature — Angel (5/4)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Creature — Kavu (2/1)
: Kavu Glider gets +0/+1 until end of turn.
: Kavu Glider gains flying until end of turn.
Creature — Elf (2/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
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