Life // Death
Apocalypse — uncommon
Sorcery // Sorcery
Sets Life // Death has been printed in:
Apocalypse — uncommon
Sorcery // Sorcery
Sets Life // Death has been printed in:
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Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
Sorcery
Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Instant // Instant
Target creature gets -1/-1 until end of turn.
Day
Creatures target player controls get +1/+1 until end of turn.
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
Reality
Destroy target artifact.
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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