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Night    Day (Apocalypse)
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Night // Day

Apocalypse — Uncommon

Instant // Instant

Night // Day is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Night    Day (Apocalypse)
Price: PaperMTGO

TCGPlayer avg. price:

$0.20

$0.07 $0.20 $1.00
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Rating:

3.92/10

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Cards like Night // Day in Standard format:

Borrowed Malevolence

Borrowed Malevolence

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +1/+1 until end of turn.

Target creature gets -1/-1 until end of turn.

0.5 /10
$0.13
Skulduggery

Skulduggery

Instant

Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.

5 /10
$0.14
Throttle

Throttle

Instant

Target creature gets -4/-4 until end of turn.

1.2 /10
$0.12
Subtle Strike

Subtle Strike

Instant

Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

0.3 /10
$0.10
Cruel Finality

Cruel Finality

Instant

Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0.5 /10
$0.11
Grasp of Darkness

Grasp of Darkness

Instant

Target creature gets -4/-4 until end of turn.

8.6 /10
$0.86
Tar Snare

Tar Snare

Instant

Target creature gets -3/-2 until end of turn.

1.3 /10
$0.12
Jace s Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.2 /10
--
Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.4 /10
$0.13
Vines of the Recluse

Vines of the Recluse

Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

0.1 /10
$0.11
Dark Salvation

Dark Salvation

Sorcery

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

7.6 /10
$1.24
Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

0.2 /10
--
Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

1.1 /10
$0.13
Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
$0.11
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

1.7 /10
$0.14
Supernatural Stamina

Supernatural Stamina

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

0.5 /10
$0.14
Vampire s Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

5 /10
--
Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

2.5 /10
$0.17
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.5 /10
$0.15
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

5 /10
$0.14

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