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Order    Chaos (Apocalypse)

Order // Chaos

Apocalypse — uncommon

Instant // Instant

Exile target attacking creature.

Chaos

Creatures can't block this turn.

Order    Chaos (Apocalypse)

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Rating:

4.52/10

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Nemesis Trap

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If a white creature is attacking, you may pay rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

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Consecrate  Consume

Consecrate // Consume

Instant // Sorcery

Exile target card from a graveyard.
Draw a card.

Consume

Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.

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Dread Linnorm  Scale Deflection

Dread Linnorm // Scale Deflection

Creature — Snake Dragon // Instant — Adventure (7/6)

Dread Linnorm can't be blocked by creatures with power 3 or less.

Scale Deflection

Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

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Farm  Market

Farm // Market

Instant // Sorcery

Destroy target attacking or blocking creature.

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Draw two cards, then discard two cards.

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As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.

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Hit  Run

Hit // Run

Instant // Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

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Horned LochWhale  Lagoon Breach

Horned Loch-Whale // Lagoon Breach

Creature — Whale // Instant — Adventure (6/6)

Flash
Ward
Horned Loch-Whale enters the battlefield tapped unless it's your turn.

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The owner of target attacking creature you don't control puts it on the top or bottom of their library.

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Odds  Ends

Odds // Ends

Instant // Instant

Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.

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Target player sacrifices two attacking creatures.

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Pegasus Guardian  Rescue the Foal

Pegasus Guardian // Rescue the Foal

Creature — Pegasus // Instant — Adventure (3/3)

Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.

Rescue the Foal

Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)

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Sword Coast Serpent  Capsizing Wave

Sword Coast Serpent // Capsizing Wave

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Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.

Capsizing Wave

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

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Destined  Lead

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

Lead

Aftermath (Cast this spell only from your graveyard. Then exile it.)
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Response // Resurgence

Instant // Sorcery

Response deals 5 damage to target attacking or blocking creature.

Resurgence

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Sapphire Dragon // Psionic Pulse

Creature — Dragon // Instant — Adventure (5/6)

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Whenever Sapphire Dragon attacks or blocks, scry 2.

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Exile target permanent.

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Put target attacking or blocking creature on top of its owner's library.

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Bound  Determined

Bound // Determined

Instant // Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined

Other spells you control can't be countered this turn.
Draw a card.

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Emerald Dragon  Dissonant Wave

Emerald Dragon // Dissonant Wave

Creature — Dragon // Instant — Adventure (4/4)

Flying, trample

Dissonant Wave

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Hezrou  Demonic Stench

Hezrou // Demonic Stench

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Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.

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Hustle // Bustle

Instant // Sorcery

Target creature attacks or blocks this turn if able.

Bustle

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