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Planar Despair (Apocalypse)

Planar Despair

Apocalypse — rare

Sorcery

Sets Planar Despair has been printed in:

Planar Despair (Apocalypse)

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Cards like Planar Despair in Apocalypse:

Dead Ringers

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Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

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Urborg Uprising

Urborg Uprising

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Return up to two target creature cards from your graveyard to your hand.
Draw a card.

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Last Stand

Last Stand

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Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

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Gaeas Balance

Gaea's Balance

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As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

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Suppress

Suppress

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Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

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Aether Mutation

Aether Mutation

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Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

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Dwarven Landslide

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Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.

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Mind Extraction

Mind Extraction

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.

1.8 /10
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Last Caress

Last Caress

Sorcery

Target player loses 1 life and you gain 1 life.
Draw a card.

1 /10
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Tranquil Path

Tranquil Path

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Destroy all enchantments.
Draw a card.

1.9 /10
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Gerrards Verdict

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Target player discards two cards. You gain 3 life for each land card discarded this way.

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Life  Death

Life // Death

Sorcery // Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Death

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

8.5 /10
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Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

6 /10
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Death Mutation

Death Mutation

Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

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Vindicate

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Destroy target permanent.

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False Dawn

False Dawn

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Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.

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Squees Revenge

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Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

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Divine Light

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Prevent all damage that would be dealt this turn to creatures you control.

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Evasive Action

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Domain — Counter target spell unless its controller pays for each basic land type among lands you control.

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Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

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