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Shield of Duty and Reason (Apocalypse)

Shield of Duty and Reason

Apocalypse — common

Enchantment — Aura

Shield of Duty and Reason rulings:

There are no rulings for Shield of Duty and Reason.

Shield of Duty and Reason (Apocalypse)

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Green Ward

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Enchantment — Aura

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Goblin Piledriver

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Masked Gorgon

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Green creatures and white creatures have protection from Gorgons.
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Spectra Ward

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Enchantment — Aura

Enchant creature
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Sword of Feast and Famine

Sword of Feast and Famine

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
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Sword of Fire and Ice

Sword of Fire and Ice

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Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
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Sword of Forge and Frontier

Sword of Forge and Frontier

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green.
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Sword of Hearth and Home

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Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.
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Sword of Once and Future

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Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Sword of Truth and Justice

Sword of Truth and Justice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.
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Akroma Angel of Fury

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This spell can't be countered.
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Grotesque Hybrid

Grotesque Hybrid

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Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Flash
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