Soul Link
Apocalypse — common
Enchantment — Aura
Soul Link rulings:
2004-10-04: If the creature damages itself, both abilities trigger.
Apocalypse — common
Enchantment — Aura
Soul Link rulings:
2004-10-04: If the creature damages itself, both abilities trigger.
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Buy now! ▶Enchantment — Aura
Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Creature — Spirit (3/5)
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Creature — Wall (0/3)
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Creature — Angel Cleric (2/3)
Flying, vigilance
You have hexproof.
Whenever Metropolis Reformer is dealt damage, you gain that much life.
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Creature — Angel (4/5)
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Creature — Human Knight (3/4)
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Creature — Cat Beast Spirit (0/0)
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Creature — Spirit (0/4)
Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
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