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Spiritmonger (Apocalypse)

Spiritmonger

Apocalypse — rare

Creature — Beast

Spiritmonger (Apocalypse)

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Cards like Spiritmonger in Apocalypse:

Cromat

Cromat

Legendary Creature — Illusion (5/5)

: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.

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Minotaur Illusionist

Minotaur Illusionist

Creature — Minotaur Wizard (3/4)

: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.

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Flowstone Charger

Flowstone Charger

Creature — Beast (2/5)

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

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Bog Gnarr

Bog Gnarr

Creature — Beast (2/2)

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

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Glade Gnarr

Glade Gnarr

Creature — Beast (4/4)

Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.

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Kavu Mauler

Kavu Mauler

Creature — Kavu (4/4)

Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

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Savage Gorilla

Savage Gorilla

Creature — Ape (3/3)

, , Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

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Zombie Boa

Zombie Boa

Creature — Zombie Snake (3/3)

: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.

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Anavolver

Anavolver

Creature — Volver (3/3)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Anavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

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Tidal Courier

Tidal Courier

Creature — Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Tidal Courier gains flying until end of turn.

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Jungle Barrier

Jungle Barrier

Creature — Plant Wall (2/6)

Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.

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Mystic Snake

Mystic Snake

Creature — Snake (2/2)

Flash
When Mystic Snake enters the battlefield, counter target spell.

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Grave Defiler

Grave Defiler

Creature — Zombie (2/1)

When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Regenerate Grave Defiler.

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Sylvan Messenger

Sylvan Messenger

Creature — Elf (2/2)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

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Angelfire Crusader

Angelfire Crusader

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: Angelfire Crusader gets +1/+0 until end of turn.

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Ebony Treefolk

Ebony Treefolk

Creature — Treefolk (3/3)

: Ebony Treefolk gets +1/+1 until end of turn.

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Bloodfire Kavu

Bloodfire Kavu

Creature — Kavu (2/2)

, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.

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Flying, vigilance, haste

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Desolation Angel

Desolation Angel

Creature — Angel (5/4)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

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Kavu Howler

Kavu Howler

Creature — Kavu (4/5)

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

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