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Strength of Night (Apocalypse)

Strength of Night

Apocalypse — common

Instant

Strength of Night rulings:

There are no rulings for Strength of Night.

Strength of Night (Apocalypse)

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Bold Defense

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Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

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Dauntless Unity

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Kicker (You may pay an additional as you cast this spell.)
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Heroic Charge

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Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.

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Rhystic Shield

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Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .

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Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.

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Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
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If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
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Choose one —
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Fangblade Eviscerator

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Creatures you control get +2/+1 until end of turn.
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