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Strength of Night (Apocalypse)

Strength of Night

Apocalypse — common

Instant

Sets Strength of Night has been printed in:

Strength of Night (Apocalypse)

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Cards like Strength of Night in Apocalypse:

Jilt

Jilt

Instant

Kicker (You may pay an additional as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.

1.2 /10
$0.17
Orims Thunder

Orim's Thunder

Instant

Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.

5.7 /10
$0.14
Consume Strength

Consume Strength

Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

1.7 /10
$0.14
Night  Day

Night // Day

Instant // Instant

Target creature gets -1/-1 until end of turn.

Day

Creatures target player controls get +1/+1 until end of turn.

1 /10
$0.17
Illusion  Reality

Illusion // Reality

Instant // Instant

Target spell or permanent becomes the color of your choice until end of turn.

Reality

Destroy target artifact.

1.2 /10
$0.13
Evasive Action

Evasive Action

Instant

Domain — Counter target spell unless its controller pays for each basic land type among lands you control.

3.7 /10
$0.22
Jaded Response

Jaded Response

Instant

Counter target spell if it shares a color with a creature you control.

3.5 /10
$0.15
Shimmering Mirage

Shimmering Mirage

Instant

Target land becomes the basic land type of your choice until end of turn.
Draw a card.

6.6 /10
$0.32
Captains Maneuver

Captain's Maneuver

Instant

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

2.6 /10
$0.15
Suffocating Blast

Suffocating Blast

Instant

Counter target spell and Suffocating Blast deals 3 damage to target creature.

3.2 /10
$0.30
Fire  Ice

Fire // Ice

Instant // Instant

Fire deals 2 damage divided as you choose among one or two targets.

Ice

Tap target permanent.
Draw a card.

6.6 /10
$2.28
Smash

Smash

Instant

Destroy target artifact.
Draw a card.

4.4 /10
$0.15
Dwarven Landslide

Dwarven Landslide

Sorcery

Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.

1.9 /10
$0.11
Gaeas Balance

Gaea's Balance

Sorcery

As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

2 /10
$0.22
Life  Death

Life // Death

Sorcery // Sorcery

All lands you control become 1/1 creatures until end of turn. They're still lands.

Death

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

8.5 /10
$0.63
Order  Chaos

Order // Chaos

Instant // Instant

Exile target attacking creature.

Chaos

Creatures can't block this turn.

4.6 /10
$0.17
False Dawn

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.

1.8 /10
$0.27
Prophetic Bolt

Prophetic Bolt

Instant

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.

6.2 /10
$0.26
Temporal Spring

Temporal Spring

Sorcery

Put target permanent on top of its owner's library.

5.6 /10
$0.25
Guided Passage

Guided Passage

Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

7 /10
$0.53

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