Tahngarth's Glare
Apocalypse — common
Sorcery
Sets Tahngarth's Glare has been printed in:
Apocalypse — common
Sorcery
Sets Tahngarth's Glare has been printed in:
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Look at the top five cards of your library, then put them back in any order.
Sorcery
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its kicker, it deals X damage to that creature's controller. If this spell was kicked with its kicker, you draw X cards.
Sorcery
Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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