Wild Research
Apocalypse — rare
Enchantment
Wild Research rulings:
2004-10-04: You do not have to find an enchantment or instant card if you do not want to.
Apocalypse — rare
Enchantment
Wild Research rulings:
2004-10-04: You do not have to find an enchantment or instant card if you do not want to.
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Buy now! ▶Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Instant // Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Invent
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Creature — Boar Beast (6/5)
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Creature — Human Elf Cleric (3/2)
Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Creature — Human Cleric (1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Sorcery
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Creature — Ogre Shaman (3/2)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
Artifact
, , Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Legendary Creature — Human Soldier (2/2)
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Sorcery — Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Creature — Goblin (1/1)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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