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Army of Allah (Arabian Nights)

Army of Allah

Arabian Nights — Common

Instant

Army of Allah is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Army of Allah (Arabian Nights)
Price: PaperMTGO

TCGPlayer avg. price:

$3.58

$2.43 $3.58 $6.57
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Rating:

8.95/10

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Cards like Army of Allah in Standard format:

Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

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Borrowed Grace

Borrowed Grace

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

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Tandem Tactics

Tandem Tactics

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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

1.1 /10
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Make a Stand

Make a Stand

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Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

2.3 /10
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Tenacity

Tenacity

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

5.2 /10
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Pursue Glory

Pursue Glory

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Attacking creatures get +2/+0 until end of turn.

Cycling (, Discard this card: Draw a card.)

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Dinosaur Stampede

Dinosaur Stampede

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Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

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In Oketra s Name

In Oketra's Name

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Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.

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--
Rallying Roar

Rallying Roar

Instant

Creatures you control get +1/+1 until end of turn. Untap them.

5 /10
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Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

3.2 /10
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Act of Heroism

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

0.2 /10
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Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

5.2 /10
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Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.6 /10
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Mighty Leap

Mighty Leap

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Target creature gets +2/+2 and gains flying until end of turn.

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Blessed Alliance

Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

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Deft Dismissal

Deft Dismissal

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Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

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Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

7.8 /10
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Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Silverstrike

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Destroy target attacking creature. You gain 3 life.

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Immolating Glare

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Destroy target attacking creature.

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