City in a Bottle
Arabian Nights — rare
Artifact
Sets City in a Bottle has been printed in:
Arabian Nights — rare
Artifact
Sets City in a Bottle has been printed in:
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, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Artifact Creature — Spirit (1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Artifact
: Choose one —
• Destroy target Aura attached to a land.
• The next time target land would be destroyed this turn, remove all damage marked on it instead.
Artifact Creature — Construct (1/3)
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Artifact
, , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
Creature — Fish (4/1)
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Creature — Human Wizard (1/3)
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Creature — Ogre (3/2)
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
Creature — Human Warrior (2/3)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Creature — Turtle (1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
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