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Diamond Valley (Arabian Nights)

Diamond Valley

Arabian Nights — rare

Land

Sets Diamond Valley has been printed in:

Diamond Valley (Arabian Nights)

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Rating:

4.63/10

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Cards like Diamond Valley in Arabian Nights:

Desert

Desert

Land — Desert

: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.

8.7 /10
$9.31
Island of WakWak

Island of Wak-Wak

Land

: Target creature with flying has base power 0 until end of turn.

3 /10
~$397
Oasis

Oasis

Land

: Prevent the next 1 damage that would be dealt to target creature this turn.

3.6 /10
~$40
Bazaar of Baghdad

Bazaar of Baghdad

Land

: Draw two cards, then discard three cards.

6.3 /10
~$1995
City of Brass

City of Brass

Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.

10 /10
~$457
Elephant Graveyard

Elephant Graveyard

Land

: Add .
: Regenerate target Elephant.

3.1 /10
~$288
Library of Alexandria

Library of Alexandria

Land

: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.

10 /10
~$1805
Bottle of Suleiman

Bottle of Suleiman

Artifact

, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

2.6 /10
~$41
Flying Carpet

Flying Carpet

Artifact

, : Target creature gains flying until end of turn.

2.2 /10
~$36
Sandals of Abdallah

Sandals of Abdallah

Artifact

, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

0.7 /10
~$27
City in a Bottle

City in a Bottle

Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

1 /10
~$453
Dancing Scimitar

Dancing Scimitar

Artifact Creature — Spirit (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

2.6 /10
~$54
Ebony Horse

Ebony Horse

Artifact

, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

2.6 /10
~$33
Jandors Saddlebags

Jandor's Saddlebags

Artifact

, : Untap target creature.

5.5 /10
~$45
Aladdins Lamp

Aladdin's Lamp

Artifact

, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

2.8 /10
~$75
Aladdins Ring

Aladdin's Ring

Artifact

, : Aladdin's Ring deals 4 damage to any target.

2.3 /10
~$56
Brass Man

Brass Man

Artifact Creature — Construct (1/3)

Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.

2.4 /10
~$55
Jandors Ring

Jandor's Ring

Artifact

, , Discard the last card you drew this turn: Draw a card.

0.9 /10
~$32
Jeweled Bird

Jeweled Bird

Artifact

Remove Jeweled Bird from your deck before playing if you're not playing for ante.
: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

10 /10
~$30
Merchant Ship

Merchant Ship

Creature — Human (0/2)

Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.

1.1 /10
~$40

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