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Erhnam Djinn (Arabian Nights)

Erhnam Djinn

Arabian Nights — Rare

Creature Djinn

Erhnam Djinn is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Erhnam Djinn (Arabian Nights)
Price: PaperMTGO

TCGPlayer avg. price:

$279.98

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Rating:

9.85/10

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Cards like Erhnam Djinn in Standard format:

Rekindling Phoenix

Rekindling Phoenix

Creature Phoenix (4/3)

Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

9.5 /10
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Majestic Myriarch

Majestic Myriarch

Creature Chimera (0/0)

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

7.4 /10
$1.22
The Scarab God

The Scarab God

Legendary Creature God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

9.4 /10
~$34
Scrounging Bandar

Scrounging Bandar

Creature Cat Monkey (0/0)

Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

0.2 /10
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Rhonas the Indomitable

Rhonas the Indomitable

Legendary Creature God (5/5)

Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

: Another target creature gets +2/+0 and gains trample until end of turn.

9.7 /10
$8.14
Swift Warden

Swift Warden

Creature Merfolk Warrior (3/3)

Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

7.7 /10
$0.19
Tendershoot Dryad

Tendershoot Dryad

Creature Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

7.3 /10
$1.10
Devotee of Strength

Devotee of Strength

Creature Naga Wizard (3/2)

: Target creature gets +2/+2 until end of turn.

5.9 /10
$0.19
Fairgrounds Trumpeter

Fairgrounds Trumpeter

Creature Elephant (2/2)

At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

4.5 /10
$0.20
Magmaroth

Magmaroth

Creature Elemental (5/5)

At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.

Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.

6.7 /10
$0.22
Jungleborn Pioneer

Jungleborn Pioneer

Creature Merfolk Scout (2/2)

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

6.4 /10
$0.14
Jade Guardian

Jade Guardian

Creature Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

5.3 /10
$0.14
Twilight Prophet

Twilight Prophet

Creature Vampire Cleric (2/4)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

9 /10
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Deathgorge Scavenger

Deathgorge Scavenger

Creature Dinosaur (3/2)

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.

5.1 /10
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Jadecraft Artisan

Jadecraft Artisan

Creature Merfolk Shaman (3/3)

When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.

6.2 /10
$0.15
Crocodile of the Crossing

Crocodile of the Crossing

Creature Crocodile (5/4)

Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

3.2 /10
$0.20
Ornery Kudu

Ornery Kudu

Creature Antelope (3/4)

When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.

0.3 /10
$0.14
Hooded Brawler

Hooded Brawler

Creature Naga Warrior (3/2)

You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

0.7 /10
$0.14
Peema Aether Seer

Peema Aether-Seer

Creature Elf Druid (3/2)

When Peema Aether-Seer enters the battlefield, you get an amount of (energy counters) equal to the greatest power among creatures you control.

Pay : Target creature blocks this turn if able.

4.2 /10
$0.20
Waker of the Wilds

Waker of the Wilds

Creature Merfolk Shaman (3/3)

: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

5 /10
$0.34

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