Flying Carpet
Arabian Nights — uncommon
Artifact
Sets Flying Carpet has been printed in:
Arabian Nights — uncommon
Artifact
Sets Flying Carpet has been printed in:
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, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Artifact
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Artifact Creature — Spirit (1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Artifact
, , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
Artifact
: Choose one —
• Destroy target Aura attached to a land.
• The next time target land would be destroyed this turn, remove all damage marked on it instead.
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Artifact Creature — Construct (1/3)
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Creature — Plant (0/3)
: Target attacking creature has base power 0 until end of turn.
Creature — Human Wizard (1/1)
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
Creature — Djinn (4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Land
: Target creature with flying has base power 0 until end of turn.
Creature — Djinn (2/3)
You may choose not to untap Old Man of the Sea during your untap step.
: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
Creature — Human Rogue (1/1)
, : Gain control of target artifact for as long as you control Aladdin.
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