Advanced card search Random card
All Shall Smolder in My Wake (Archenemy "Schemes")

All Shall Smolder in My Wake

Archenemy "Schemes" — Common

Scheme

When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.

"It's my goal to find the melting point of every substance."

All Shall Smolder in My Wake (Archenemy "Schemes")
Price: PaperMTGO

TCGPlayer avg. price:

$0.50

$0.42 $0.50 $1.17
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

7.11/10

Rate This:

Cards similar to All Shall Smolder in My Wake:

Tooth  Claw  and Tail

Tooth, Claw, and Tail

Scheme

When you set this scheme in motion, destroy up to three target nonland permanents.

7.6 /10
$8.98
Into the Earthen Maw

Into the Earthen Maw

Scheme

When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.

6.9 /10
$3.45
The Dead Shall Serve

The Dead Shall Serve

Scheme

When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

7.2 /10
$0.81
Nature Demands an Offering

Nature Demands an Offering

Scheme

When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.

7.1 /10
$0.49
Realms Befitting My Majesty

Realms Befitting My Majesty

Scheme

When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

7.1 /10
$0.48
Behold the Power of Destruction

Behold the Power of Destruction

Scheme

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

8.3 /10
$9.25
May Civilization Collapse

May Civilization Collapse

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.

7.1 /10
$2.82
A Display of My Dark Power

A Display of My Dark Power

Scheme

When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

4.4 /10
$1.99
Choose Your Champion

Choose Your Champion

Scheme

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

7.2 /10
$0.49
Every Hope Shall Vanish

Every Hope Shall Vanish

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.

7.1 /10
$0.56
Every Last Vestige Shall Rot

Every Last Vestige Shall Rot

Scheme

When you set this scheme in motion, you may pay . If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library.

7.3 /10
$0.53
Feed the Machine

Feed the Machine

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.

7.1 /10
$0.59
Ignite the Cloneforge

Ignite the Cloneforge!

Scheme

When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls.

7.1 /10
$0.52
My Crushing Masterstroke

My Crushing Masterstroke

Scheme

When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

8 /10
$9.63
My Wish Is Your Command

My Wish Is Your Command

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

7.3 /10
$0.83
Surrender Your Thoughts

Surrender Your Thoughts

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.

7.2 /10
$3.82
The Fate of the Flammable

The Fate of the Flammable

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.

6.6 /10
$1.99
Which of You Burns Brightest

Which of You Burns Brightest?

Scheme

When you set this scheme in motion, you may pay . If you do, this scheme deals X damage to target opponent and each creature he or she controls.

7.3 /10
$0.80
Your Will Is Not Your Own

Your Will Is Not Your Own

Scheme

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.

7.2 /10
$0.52
All in Good Time

All in Good Time

Scheme

When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

8.4 /10
~$10

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.