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All Shall Smolder in My Wake (Archenemy "Schemes")

All Shall Smolder in My Wake

Archenemy "Schemes" — Common

Scheme

All Shall Smolder in My Wake is legal in the following formats:

All Shall Smolder in My Wake (Archenemy "Schemes")
Price: PaperMTGO

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$0.50

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Rating:

7.48/10

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Cards like All Shall Smolder in My Wake in Standard format:

Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Dark Salvation

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Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

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Nissa s Judgment

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

4.7 /10
--
River Heralds  Boon

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Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

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--
Shreds of Sanity

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Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

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Baral s Expertise

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Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

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Fork in the Road

Fork in the Road

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Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Dubious Challenge

Dubious Challenge

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Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

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Expose Evil

Expose Evil

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Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Abandon Reason

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Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.5 /10
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Reduce    Rubble
//

Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays .

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

4.2 /10
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Boneyard Parley

Boneyard Parley

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

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Roiling Waters

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Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

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Appeal    Authority
//

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

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Blessed Alliance

Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

8.6 /10
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Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Unity of Purpose

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

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Dual Shot

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Dual Shot deals 1 damage to each of up to two target creatures.

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