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All in Good Time (Archenemy "Schemes")

All in Good Time

Archenemy "Schemes" — Common

Scheme

All in Good Time is legal in the following formats:

Tiny Leaders Commander

All in Good Time (Archenemy "Schemes")
Price: PaperMTGO

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$10.10

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8.4/10

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Cards like All in Good Time in Standard format:

Part the Waterveil

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6 (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

9.1 /10
$3.10
Take Down

Take Down

Sorcery

Choose one

Take Down deals 4 damage to target creature with flying.

Take Down deals 1 damage to each creature with flying.

6.4 /10
$0.13
Destructive Tampering

Destructive Tampering

Sorcery

Choose one

Destroy target artifact.

Creatures without flying can't block this turn.

5.5 /10
$0.14
Battle at the Bridge

Battle at the Bridge

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

5.4 /10
$0.33
Reverse Engineer

Reverse Engineer

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Draw three cards.

7.3 /10
$0.28
Take Inventory

Take Inventory

Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

9.5 /10
$0.13
Whir of Invention

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

7.4 /10
$1.16
Cruel Revival

Cruel Revival

Instant

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

6.9 /10
$0.15
Atarka s Command

Atarka's Command

Instant

Choose two

Your opponents can't gain life this turn.

Atarka's Command deals 3 damage to each opponent.

You may put a land card from your hand onto the battlefield.

Creatures you control get +1/+1 and gain reach until end of turn.

8.9 /10
$7.00
Alms of the Vein

Alms of the Vein

Sorcery

Target opponent loses 3 life and you gain 3 life.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
$0.15
Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
$0.17
Metallic Rebuke

Metallic Rebuke

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

6.9 /10
$0.16
Woodcutter s Grit

Woodcutter's Grit

Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

6.3 /10
$0.14
Dark Intimations

Dark Intimations

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

5.3 /10
$0.44
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

5.9 /10
$0.28
Biting Rain

Biting Rain

Sorcery

All creatures get -2/-2 until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.4 /10
$0.20
Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

6.1 /10
$0.20
Remorseless Punishment

Remorseless Punishment

Sorcery

Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once.

5.8 /10
$0.28
Collective Defiance

Collective Defiance

Sorcery

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player discards all the cards in his or her hand, then draws that many cards.

Collective Defiance deals 4 damage to target creature.

Collective Defiance deals 3 damage to target opponent.

7.1 /10
$1.49
Harsh Scrutiny

Harsh Scrutiny

Sorcery

Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

8.1 /10
$0.20

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