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Choose Your Champion (Archenemy "Schemes")

Choose Your Champion

Archenemy "Schemes" — Common

Scheme

Choose Your Champion is legal in the following formats:

Choose Your Champion (Archenemy "Schemes")
Price: PaperMTGO

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$0.49

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Rating:

7.44/10

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Cards like Choose Your Champion in Standard format:

Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

7.4 /10
$0.34
Imaginary Threats

Imaginary Threats

Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling (, Discard this card: Draw a card.)

6.7 /10
$0.22
Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

5 /10
$0.14
Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

3 /10
$0.20
Appeal    Authority
//

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

3.2 /10
$0.19
Hapatra s Mark

Hapatra's Mark

Instant

Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

3.6 /10
--
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
$0.20
Claim    Fame
//

Claim // Fame

Sorcery // Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

8.5 /10
$0.36
Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

5.5 /10
$0.30
Insult    Injury
//

Insult // Injury

Sorcery // Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

8.3 /10
$0.49
Dive Down

Dive Down

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

5 /10
$0.14
Spidery Grasp

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

2 /10
$0.13
Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
$0.33
Dispossess

Dispossess

Sorcery

Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.

6.6 /10
$0.40
Repeating Barrage

Repeating Barrage

Sorcery

Repeating Barrage deals 3 damage to target creature or player.

Raid : Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.

5 /10
$0.35
Sphinx s Decree

Sphinx's Decree

Sorcery

Each opponent can't cast instant or sorcery spells during that player's next turn.

5.1 /10
--
Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

7.6 /10
$0.45
Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

5.2 /10
$5.50
Cut    Ribbons
//

Cut // Ribbons

Sorcery // Sorcery

Cut deals 4 damage to target creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

8.9 /10
$0.71
Destructive Tampering

Destructive Tampering

Sorcery

Choose one

Destroy target artifact.

Creatures without flying can't block this turn.

1.3 /10
$0.14

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