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Dance  Pathetic Marionette (Archenemy "Schemes")

Dance, Pathetic Marionette

Archenemy "Schemes" — Common

Scheme

Dance, Pathetic Marionette is legal in the following formats:

Dance  Pathetic Marionette (Archenemy "Schemes")
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Rating:

9.47/10

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Cards like Dance, Pathetic Marionette in Standard format:

Indomitable Creativity

Indomitable Creativity

Sorcery

Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries.

8.3 /10
0.31TIX
Dubious Challenge

Dubious Challenge

Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control.

5.8 /10
0.01TIX
Boneyard Parley

Boneyard Parley

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.

5 /10
0.18TIX
Madcap Experiment

Madcap Experiment

Sorcery

Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

6.9 /10
0.03TIX
Doomfall

Doomfall

Sorcery

Choose one

Target opponent exiles a creature he or she controls.

Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card.

7.8 /10
0.06TIX
Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

8.4 /10
0.02TIX
Rags    Riches
//

Rags // Riches

Sorcery // Sorcery

All creatures get -2/-2 until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

5.5 /10
0.02TIX
Approach of the Second Sun

Approach of the Second Sun

Sorcery

If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

7.9 /10
0.20TIX
Harsh Scrutiny

Harsh Scrutiny

Sorcery

Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

5.3 /10
0.05TIX
Supreme Will

Supreme Will

Instant

Choose one

Counter target spell unless its controller pays .

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

9.3 /10
0.27TIX
Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

5.2 /10
3.11TIX
Duress

Duress

Sorcery

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

3.6 /10
--
Dark Intimations

Dark Intimations

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

7.7 /10
0.01TIX
Lay Bare the Heart

Lay Bare the Heart

Sorcery

Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.

5.8 /10
0.02TIX
Hour of Glory

Hour of Glory

Instant

Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.

5.5 /10
0.09TIX
Dark Inquiry

Dark Inquiry

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.

5.7 /10
0.01TIX
Lost Legacy

Lost Legacy

Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

8 /10
1.26TIX
Slaughter the Strong

Slaughter the Strong

Sorcery

Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls.

7.1 /10
0.19TIX
Appeal    Authority
//

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

3.2 /10
0.01TIX
Reason    Believe
//

Reason // Believe

Sorcery // Sorcery

Scry 3.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

7.4 /10
0.02TIX

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